Sunday, January 2, 2011

Ray Tracer Check Point #2

Greetings world!

This is an overdue post but I'd like to share the results of my initial rendering. This rendering does not factor in reflections or shading it simply shoots rays from the eye, through the image plane and returns a different color depending on which object it hit. I've also implemented super-sampling to eliminate aliasing in the image. Below are some examples of the same image rendered with varying degrees of super-sampling. It is important to note that an image super-sampled has a exponentially as many initial rays as an image without super-sampling. Click on the images to view them in full 800x600 resolution.


No Super-Sampling (1x)


2x Super-Sampling

3x  Super-Sampling




No comments:

Post a Comment